Documentation

UniversalWeb - Flutter UniversalWeb Multi-Purpose Android / iOS Application

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  • Created: 26 Sept, 2019
  • Update: 18 June, 2022

If you have any questions that are beyond the scope of this help file, Please feel free to email via Item Support Page.


Introduction to Flutter

Flutter is Google’s UI toolkit for building beautiful, natively compiled applications for mobile, web, and desktop from a single codebase. It is very easy to learn and currently it is getting more and more popular. With this blog post, you will learn some basic stuff about Flutter and after reading it, you will be able to create a simple application using this technology.

Click here to check out more details about flutter.


Tools & Setup

Please Follow the below Steps
  • Flutter & Dart SDK (We have used Flutter version 1.20)
  • Anyone IDE Visual Studio Code (VSCode) (Recommended) Android Studio , or IntelliJ IDEA
  • To edit this project you must have Flutter and Dart installed and configured successfully on your computer.
  • Set up your editor – Install the Flutter and Dart plugins.
  • If you have got Android SDK installed and configured, to install Flutter you only need to:

  • How to Setup Flutter in Visual Studio Code – macOS

    Step 1 : Get the Flutter SDK

    1. Download the following installation bundle to get the latest stable release of the Flutter SDK:
    2. Download SDK and extract downloaded file, just double click on that. and just copy extracted folder and paste it to your desired location (for example, Documents\flutter).

    Step 2 : Update your path

    Important Note Path variable needs to be updated to access “flutter” command from terminal. you can just update path variable for current terminal window only. and if you want to access flutter commands from anywhere in terminal, we need to update SDK path permanently.

    To update PATH variable, we need to open terminal

    To update PATH variable for current terminal window only, then enter this command “export PATH=”$PATH:`pwd`/flutter/bin”” and hit enter key.

    To update PATH variable permanently, then Open or create .bash_profile file. to open or create that file, then enter “sudo open -e $HOME/.bash_profile” and hit enter key.

    Append below line to bash_profile file at bottom of all other content. “export PATH=”$PATH:[PATH_TO_FLUTTER_GIT_DIRECTORY]/flutter/bin”” as [PATH_TO_FLUTTER_GIT_DIRECTORY] is actual path of SDK folder.

    Run this command on terminal “source $HOME/.bash_profile” to refresh PATH variables.

    Then check whether our SDK is successfully installed or not.

    You are now ready to run Flutter commands in the Flutter Console!

    Run “flutter doctor” into terminal, If you are getting check list of flutter sdk requirements, it means SDK is successfully installed on your machine. and you can start building flutter apps on your machine

    If you find any issue during environment setup in macos, please go online Click here


    How to Setup Flutter in Visual Studio Code – Windows

    Step 1 : Get the Flutter SDK

    1. Download the following installation bundle to get the latest stable release of the Flutter SDK:
    2. Extract the zip file and place the contained flutter in the desired installation location for the Flutter SDK (for example, C:\src\flutter; do not install Flutter in a directory like C:\Program Files\ that requires elevated privileges).

    Step 2 : Update your path

    If you wish to run Flutter commands in the regular Windows console, take these steps to add Flutter to the PATH environment variable:

    From the Start search bar, enter ‘env’ and select Edit environment variables for your account. Under User variables check if there is an entry called Path:

    1. If the entry exists, appendthe full path to flutter\bin using ; as a separator from existing values.
    2. If the entry doesn’t exist, create a new user variable named Path with the full path to flutter\bin as its value.

    Important Note You have to close and reopen any existing console windows for these changes to take effect.

    You are now ready to run Flutter commands in the Flutter Console!

    Step 3 : Run flutter doctor

    From a console window that has the Flutter directory in the path (see above), run the following command to see if there are any platform dependencies you need to complete the setup:

    C:\src\flutter>flutter doctor

    If you find any issue during environment setup in macos, please go online Click here


    How to Setup Flutter in Visual Studio Code – Linux

    Step 1 : Get the Flutter SDK

    1. Download the following installation bundle to get the latest stable release of the Flutter SDK:
    2. Download SDK and extract downloaded file, just double click on that. and just copy extracted folder and paste it to your desired location (for example, Documents\flutter).

    Step 2 : Update your path

    Important Note Path variable needs to be updated to access “flutter” command from terminal. you can just update path variable for current terminal window only. and if you want to access flutter commands from anywhere in terminal, we need to update SDK path permanently.

    You’ll probably want to update this variable permanently, so you can run flutter commands in any terminal session. To update PATH variable, we need to open terminal.

    export PATH="$PATH:[PATH_TO_FLUTTER_GIT_DIRECTORY]/flutter/bin"
    1. Run source $HOME/. to refresh the current window, or open a new terminal window to automatically source the file.
    2. Verify that the flutter/bin directory is now in your PATH by running:
    echo $PATH

    Verify that the flutter command is available by running:

    which flutter

    You are now ready to run Flutter commands in the Flutter Console!


    How to Setup Flutter & Dart in Visual Studio Code


    Build & Run

    Follow below steps to build and run your application.

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    Open & Run Project On VSCODE

    Important Note All below steps are must be followed to build and run application

    Download and find the your project folder, use your preferred IDE (Visual Studio Code) to run the project.


    Get Dependencies

    After you loaded project successfully, run the following command in the terminal to install all the dependencies listed in the pubspec.yaml file in the project’s root directory or just click on Pub get in pubspec.yaml file if you don’t want to use command..

    flutter pub get
        

    Important Note Restart VSCODE if the errors are still persists


    Configuration & Customization

    1.Change Appname & Appicon


    2. Change SplashScreen


    3. Introducation Screen Configuration


    4. AppBar Configuration


    5. BottomNavigationBar Menu Configuration


    6. Floating Menu Configuration


    7. Google Admob Configuration


    Helper Classes


    FAQ

    A FAQ is a list of frequently asked questions (FAQs) and answers on a particular topic.

    Yes app is in Flutter Platform
    Yes, It have a well formated documentation

    Source & Credits

    Images:

    Fonts:


    Support

    If this documentation doesn't answer your questions, So, Please create a Ticket on HelpDesk Item Support Page

    We are located in GMT +5:30 time zone and we answer all questions within 12-24 hours in weekdays (Working Days - Monday To Friday) . In some rare cases the waiting time can be to 48 hours. (except holiday seasons which might take longer).

    Note: While we aim to provide the best support possible, please keep in mind that it only extends to verified buyers and only to issues related to our template like bugs and errors. Custom modifications or third party module implementations are not included.

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    Changelog

    See what's new added, changed, fixed, improved or updated in the latest versions.

    For Future Updates Follow Us @codecanyon / @facebook / @twitter / @Dribbble

    Version 1.1 (18 Jun, 2022)

    - Flutter Support 3.0

    - Introducation screen added & manage from Constant file

    - AppBar ON/OFF & manage from Constant file

    - BottomBarMenu ON/OFF & manage from Constant file

    - FloatingMenu ON/OFF & manage from Constant file

    Version 1.0 (26 Sept, 2019)

    Initial Release